Tomáš started in Melown Technologies as a software developer, but today he is more concerned with organizational matters. He runs the company's Prague office, keeps its books and deals with hiring and recruiting. He also runs the company's IT operations, including development and production servers and the VTS content-distribution network. Additionally, Tomáš routinely represents Melown Technologies at trade fairs and conferences.
Václav is a prolific engineer, experienced data architect and the most significant single contributor to Melowntech's codebase. He authored large parts of Vadstena 3D reality-capture system and took the credit of much of its performance and scalability. Václav also authored the streaming servers which form the backend of VTS 3D geospatial software stack.
Jakub is a software engineer, a mathematician and a computational scientist. Jakub used to work for Bohemia Interactive Simulations. Now he divides his time between Melown Technologies, where he designs and develops Vadstena 3D reality-capture system, and Lawrence Livermore National Laboratory.
Matyáš is working on Vadstena 3D reality-capture system, and with his strong computer-science and math background, he bravely dives into Vadstena's texturing domain, changing it for the better.
Jan's background lies in the field of applied mathematics, high-performance computing, and the development of scientific codes. Within Melown Technologies, his responsibility is to push the Vadstena 3D reality-capture system further both with respect to its performance and capabilities offered to its users.
Ladislav is the person in charge of all 3D mapping projects carried out in Melown Technologies. As such, he is both an expert in the subtleties of Vadstena, Melowntech's 3D reality-capture system, and a power user of VTS geospatial software stack.
Michaela took on many responsibilities regarding the day-to-day operation of Vadstena 3D reality-capture pipeline. Besides that, she is improving her python and bash skills and using her broad GIS knowledge when dealing with various data-support tasks.
GIS specialist by background, Magdalena handles QA of Melowntech's online products. She also manages the process of creating and maintaining training datasets for our AI-based systems, and provides manual input to Melown Photogrammetry such as GCPs.
Having GIS and GNSS background both in the field collecting the data and in the office processing it, Lukas now handles the daily operation of Vadstena and schedules processing, oversees the progress and evaluates results. Besides that, Lukas is certified UAV pilot ready to be deployed when necessary.
GIS and remote sensing specialist focused on laser scanning with experience in environmental sciences and urbanism by background. Michal is responsible for the day-to-day operation of Vadstena 3D reality-capture and maintains infrastructure.
Ondrej is responsible for the operation of Vadstena processing, monitoring jobs and evaluating results. Apart from that, he administers and maintains some segments of company software and hardware infrastructure. He has a background in Remote sensing and GIS and experience with processing of the Earth observation spatial data in the cloud environment.
Behind the pretty pictures, there is a real world. Every human can easily tell a house from a tree. Martina is delving deep into deep learning in order to pass these skills on to Vadstena 3D reality-capture system, to discover the meaning behind pixel values.
Vojtěch has a strong machine learning background and is in charge of keeping semantic segmentation network up to or beyond the current state-of-art, and he also adds his bit to the vision of the fully semantic landscape.
Tadeáš is working on Vadstena 3D reality-capture system. With his strong coding skills, computer science and machine learning background, he will do a research on AI-based image superresolution, a prerequisite to further improve Vadstena's texturing.
Michael is responsible for VTS geospatial software stack, outlining the paths of its evolution, spreading its fame and supporting the user community. He has a background in cartography, GIS and Remote sensing.
Tomáš's expertise lies in computer graphics. His responsibility is vts-browser-cpp, the C++ client library forming part of the VTS 3D Geospatial Software stack. The library is cross-platform, and cross-form-factor and its applications include the Unity plugin, currently available in the Unity asset store.
Veronika is in charge of running the Prague office and takes care of the logistics of various agendas and supports the Melowntech team. She also takes care of Melowntech's HR agenda and organization of trade fairs and conferences.