Tomáš started in Melown Technologies as a software developer, but today he is more concerned with organizational matters. He runs the company's Prague office, keeps its books and deals with hiring and recruiting. He also runs the company's IT operations, including development and production servers and the VTS content-distribution network. Additionally, Tomáš routinely represents Melown Technologies at trade fairs and conferences.
Ladislav is the person in charge of all 3D mapping projects carried out in Melown Technologies. As such, he is both an expert in the subtleties of Vadstena, Melowntech's 3D reality-capture system, and a power user of VTS geospatial software stack.
Jan is responsible for Melowntech's sales and business development activities. He is exploring potential partnerships and inventing synergies to foster the utility of Melowntech's products in different areas from mapping, AR/VR, gaming, to military and defence industries.
Václav is a prolific engineer, experienced data architect and the most significant single contributor to Melowntech's codebase. He authored large parts of Vadstena 3D reality-capture system and took the credit of much of its performance and scalability. Václav also authored the streaming servers which form the backend of VTS 3D geospatial software stack.
Jan's background lies in the field of applied mathematics, high-performance computing, and the development of scientific codes. Within Melown Technologies, his responsibility is to push the Vadstena 3D reality-capture system further both with respect to its performance and capabilities offered to its users.
Jakub is a software engineer, a mathematician and a computational scientist. Jakub used to work for Bohemia Interactive Simulations. Now he divides his time between Melown Technologies, where he designs and develops Vadstena 3D reality-capture system, and Lawrence Livermore National Laboratory.
Matyáš is working on Vadstena 3D reality-capture system, and with his strong computer-science and math background, he bravely dives into Vadstena's texturing domain, changing it for the better.
Behind the pretty pictures, there is a real world. Every human can easily tell a house from a tree. Martina is delving deep into deep learning in order to pass these skills on to Vadstena 3D reality-capture system, to discover the meaning behind pixel values.
Vojtěch has a strong machine learning background and is in charge of keeping semantic segmentation network up to or beyond the current state-of-art, and he also adds his bit to the vision of the fully semantic landscape.
Tomáš is the newest support in the Machine Learning team. He has a background in computer vision and machine learning which allows him to experiment with a wide range of new approaches to 2D or 3D data processing.
GIS specialist by background, Magdalena handles QA of Melowntech's online products. She also manages the process of creating and maintaining training datasets for our AI-based systems, and provides manual input to Melown Photogrammetry such as GCPs.
GIS and remote sensing specialist focused on laser scanning with experience in environmental sciences and urbanism by background. Michal is responsible for the day-to-day operation of Vadstena 3D reality-capture and maintains infrastructure.
Ondrej is responsible for the operation of Vadstena processing, monitoring jobs and evaluating results. Apart from that, he administers and maintains some segments of company software and hardware infrastructure. He has a background in Remote sensing and GIS and experience with processing of the Earth observation spatial data in the cloud environment.