Jakub is a software engineer, a mathematician and a computational scientist. Jakub used to work for Bohemia Interactive Simulations. Now he divides his time between Melown Technologies, where he designs and develops Vadstena 3D reality-capture system, and Lawrence Livermore National Laboratory.
Tomáš started in Melown Technologies as a software developer, but today he is more concerned with organizational matters. He runs the company's Prague office, keeps its books and deals with hiring and recruiting. He also runs the company's IT operations, including development and production servers and the VTS content-distribution network. Additionally, Tomáš routinely represents Melown Technologies at trade fairs and conferences.
Ladislav is the person in charge of all 3D mapping projects carried out in Melown Technologies. As such, he is both an expert in the subtleties of Vadstena, Melowntech's 3D reality-capture system, and a power user of VTS geospatial software stack.
Václav is a prolific engineer, experienced data architect and the biggest single contributor to Melowntech's codebase. He authored large parts of Vadstena 3D reality-capture system and takes credit of much of its performance and scalability. Václav also authored the streaming servers which form the backend of VTS 3D geospatial software stack.
Behind the pretty pictures, there is a real world. Every human can easily tell a house from a tree. Martina is delving deep into deep learning in order to pass these skills on to Vadstena 3D reality-capture system, to discover the meaning behind pixel values.
Tomáš's expertise is computer graphics. His responsibility is vts-browser-cpp, the C++ client library forming part of the VTS 3D Geospatial Software stack. The library is cross-platform and cross-form-factor and its applications include the Unity plugin, currently available in the Unity asset store.
Matyáš is working on Vadstena 3D reality-capture system and with his strong computer-science and math background he bravely dives into Vadstena's texturing domain, changing it for the better.
Vojtěch has a strong machine learning background and is in charge of keeping semantic segmentation network up to or beyond the current state-of-art and he also adds his bit to the vision of fully semantized landscape.
Tadeáš is working on Vadstena 3D reality-capture system. With his strong coding skills, computer science and machine learning background he will do a research on AI-based image superresolution, a prerequisite to further improve Vadstena's texturing.
Jan is responsible for Melowntech's sales and business-development activities. He is exploring potential partnerships and inventing synergies to foster the utility of Melowntech's products in different areas from mapping, AR/VR, gaming, to military and defence industries.
Veronika is in charge of running the Prague office and takes care of the logistics of various agendas and supports the Melowntech team. She also takes care of Melowntech's HR agenda and organization of trade fairs and conferences.
Michaela took on many responsibilities regarding day-to-day operation of Vadstena 3D reality-capture pipeline. Beside that, she is improving her python and bash skills and using her broad GIS knowledge when dealing with various data-support tasks.
GIS specialist by background, Magdalena handles QA of Melowntech's online products. She also manages the process of creating and maintaining training datasets for our AI-based systems, and provides manual input to Melown Photogrammetry such as GCPs.