Team

Leadership

Tomáš Kavan, Executive Manager

Tomáš started in Melown Technologies as a software developer, but today he is more concerned with organizational matters. He runs the company's Prague office, keeps its books and deals with hiring and recruiting. He also runs the company's IT operations, including development and production servers and the VTS content-distribution network. Additionally, Tomáš routinely represents Melown Technologies at trade fairs and conferences.

Ladislav is the person in charge of all 3D mapping projects carried out in Melown Technologies. As such, he is both an expert in the subtleties of Vadstena, Melowntech's 3D reality-capture system, and a power user of VTS geospatial software stack.

Jan Sirotek, Business Development / Sales Manager

Jan is responsible for Melowntech's sales and business development activities. He is exploring potential partnerships and inventing synergies to foster the utility of Melowntech's products in different areas from mapping, AR/VR, gaming, to military and defence industries.

Veronika Vlachová, HR Manager

Veronika is in charge of Melowntech's HR agenda and is running the Prague office. She is also organizing trade fairs, conferences and company events.

DevOpps

Václav Blažek, Technical Lead

Václav is a prolific engineer, experienced data architect and the most significant single contributor to Melowntech's codebase. He authored large parts of Vadstena 3D reality-capture system and took the credit of much of its performance and scalability. Václav also authored the streaming servers which form the backend of VTS 3D geospatial software stack.

R&D Computer Vision

Jan Zapletal, Team Lead Computer Vision

Jan's background lies in the field of applied mathematics, high-performance computing, and the development of scientific codes. Within Melown Technologies, his responsibility is to push the Vadstena 3D reality-capture system further both with respect to its performance and capabilities offered to its users.

Jakub Červený, Computer Vision Engineer

Jakub​ ​is a software engineer, a mathematician and a computational scientist.​ Jakub used to work for Bohemia Interactive Simulations. ​Now​ he​ divides​ ​ his​ ​ time between​ ​ Melown​ ​ Technologies,​ ​ where​ ​ he​ designs and​ develops​ ​Vadstena​ ​3D reality-capture system,​ ​ and​ ​ Lawrence​ ​ Livermore​ ​ National Laboratory.

Pavel Ševeček, Computer Vision Engineer

Pavel is a C++ programmer working on Melowntech's Vadstena. He has a background in mathematics and state-of-the-art computer graphics.

Matyáš Hollmann, Computer Vision Engineer

Matyáš is working on Vadstena 3D reality-capture system, and with his strong computer-science and math background, he bravely dives into Vadstena's texturing domain, changing it for the better.

R&D Machine Learning / AI

Martina Bekrová, Team Lead ML / AI

Behind the pretty pictures, there is a real world. Every human can easily tell a house from a tree. Martina is delving deep into deep learning in order to pass these skills on to Vadstena 3D reality-capture system, to discover the meaning behind pixel values.

Vojtěch Ivičič, AI Software Engineer

Vojtěch has a strong machine learning background and is in charge of keeping semantic segmentation network up to or beyond the current state-of-art, and he also adds his bit to the vision of the fully semantic landscape.

Tomáš Novák, AI Software Engineer

Tomáš is the newest support in the Machine Learning team. He has a background in computer vision and machine learning which allows him to experiment with a wide range of new approaches to 2D or 3D data processing.

Apps & Services

David Levínský, Frontend Developer

Former game developer and author of the first major WebGL based raster image editors, David has long since pushed the envelope of web-based computer graphics. Within Melown Technologies, David is a crucial contributor to the vts-browser-js, the JavaScript client library forming part of VTS 3D Geospatial Software Stack.

Tomáš Malý, Software Engineer / 3D graphics UX consultant

Tomáš's expertise lies in computer graphics. His responsibility is vts-browser-cpp, the C++ client library forming part of the VTS 3D Geospatial Software stack. The library is cross-platform, and cross-form-factor and its applications include the Unity plugin, currently available in the Unity asset store.

Jan Páleník, Fullstack Developer

Jan is a JavaScript developer of supporting tools for Vadstena and Machine Learning. He has broad experience with web development and mobile apps.

Operations

Michaela Patáková, GIS Operator

Michaela took on many responsibilities regarding the day-to-day operation of Vadstena 3D reality-capture pipeline. Besides that, she is improving her python and bash skills and using her broad GIS knowledge when dealing with various data-support tasks.

Magdalena Steiner, GIS Operator

GIS specialist by background, Magdalena handles QA of Melowntech's online products. She also manages the process of creating and maintaining training datasets for our AI-based systems, and provides manual input to Melown Photogrammetry such as GCPs.

Michal Fogl, GIS Operator

GIS and remote sensing specialist focused on laser scanning with experience in environmental sciences and urbanism by background. Michal is responsible for the day-to-day operation of Vadstena 3D reality-capture and maintains infrastructure.

Ondřej Nálevka, GIS Operator / IT Administrator

Ondrej is responsible for the operation of Vadstena processing, monitoring jobs and evaluating results. Apart from that, he administers and maintains some segments of company software and hardware infrastructure. He has a background in Remote sensing and GIS and experience with processing of the Earth observation spatial data in the cloud environment.