VTS Geospatial is a complete set of technologies that enables its users to build and operate 3D geospatial applications at any scale. This article describes of the pillar of the stack - VTS Backend.
Vadstena provides 3D city model in LOD2, which includes not only buildings but also tree models, which are interesting from a technical point of view and its use in practical applications.
A tutorial how to create a Unity project using VTS Landscape Streaming Plugin, which allows developers to create the most realistic 3D world in Unity 3D. The tutorial includes several Unity demo games, including a link to the source codes.
The VTS-Browser-CPP is a multiplatform lightweight C++ client library, adding more variability and operability to VTS Geospatial. The VTS-Browser-CPP library has been in development for several years now and is a stable and well-supported part of VTS Geospatial.
LOD2 building models is now one of the outputs for every dataset processed by Vadstena 3D Reality Capture. The LOD2 includes footprint, the roof shape, and height of reconstructed buildings.
Earlier this month we presented at the North American Cartographic Information Society conference we talked about the trade-offs that exist in 3D mapping and cartography. Here is the video capture of the presentation.