Tomáš Kavan

Executive Manager
Tomáš started in Melown Technologies as a software developer, but today he is more concerned with organizational matters. He runs the company’s Prague office, keeps its books and deals with hiring and recruiting. He also runs the company’s IT operations, including development and production servers and the VTS content-distribution network. Additionally, Tomáš routinely represents Melown Technologies at trade fairs and conferences.

Ladislav Horký

Ladislav is the person in charge of all 3D mapping projects carried out in Melown Technologies. As such, he is both an expert in the subtleties of Vadstena, Melowntech’s 3D reality-capture system, and a power user of VTS geospatial software stack.

Jan Sirotek

Business Development / Sales Manager
Jan is responsible for Melowntech’s sales and business development activities. He is exploring potential partnerships and inventing synergies to foster the utility of Melowntech’s products in different areas from mapping, AR/VR, gaming, to military and defence industries.


Jan Zapletal

Team Lead Computer Vision
Jan’s background lies in the field of applied mathematics, high-performance computing, and the development of scientific codes. Within Melown Technologies, his responsibility is to push the Vadstena 3D reality-capture system further both with respect to its performance and capabilities offered to its users.

Václav Blažek

Technical Lead
Václav is a prolific engineer, experienced data architect and the most significant single contributor to Melowntech’s codebase. He authored large parts of Vadstena 3D reality-capture system and took the credit of much of its performance and scalability. Václav also authored the streaming servers which form the backend of VTS 3D geospatial software stack.

Tomáš Pazdiora

C++ System Developer

Tomáš enjoys programming in diverse languages spanning from high level to low level ones. He has a wide range of insights and handles whatever tasks are necessary, but here and there he enjoys bit of R&D. In his spare time Tomáš lists through technical papers and shares the ideas with his colleagues

R&D Computer Vision

Vladislav Trnka

Computer Vision Engineer

Meet Vladislav, a computer vision expert withstellar academic background. Withpassion for pushing the boundaries of visual perception, Vladislav brings unparalleled expertise and innovation to our team. His deep understanding of cutting-edge technologies and commitment to excellence make himvaluable asset in shaping the future of computer vision.

Jan Šourek

Computer Vision Engineer

Jan enjoys combining numerical mathematics with software engineering to make our 3D models look better and more accurately capture reality.

R&D Machine Learning / AI

Martina Bekrová

Team Lead ML / AI
Behind the pretty pictures, there is a real world. Every human can easily tell a house from a tree. Martina is delving deep into deep learning in order to pass these skills on to Vadstena 3D reality-capture system, to discover the meaning behind pixel values.

Vojtěch Ivičič

AI Software Engineer
Vojtěch has a strong machine learning background and is in charge of keeping semantic segmentation network up to or beyond the current state-of-art, and he also adds his bit to the vision of the fully semantic landscape.

Tomáš Novák

AI Software Engineer
Tomáš is the newest support in the Machine Learning team. He has a background in computer vision and machine learning which allows him to experiment with a wide range of new approaches to 2D or 3D data processing.

Magdalena Steiner

Data Curator

GIS specialist by background, Magdalena manages the process of creating and maintaining training datasets for our AI-based systems. She is responsible for high quality of annotated images and point clouds in multiple projects.

Apps & Services

Jaromír Deák

Team Lead Apps&Services

Jaromír is a full-stack developer specializing in web and microservices. Withdedicated focus on agile development, Jaromír collaborates closely with his team colleagues to createreliable infrastructure surrounding Vadstena.

David Levínský

Frontend Developer
Former game developer and author of the first major WebGL based raster image editors, David has long since pushed the envelope of web-based computer graphics. Within Melown Technologies, David is a crucial contributor to the vts-browser-js, the JavaScript client library forming part of VTS 3D Geospatial Software Stack.

Jan Páleník

Fullstack Developer
Jan is a JavaScript developer of supporting tools for Vadstena and Machine Learning. He has broad experience with web development and mobile apps.

Jan Vlasatý

Fullstack Developer

Jan is a software engineer with experience in designing and developing IT applications. He works as a fullstack javascript developer. At Melowntech, he enjoys working with talented and enthusiastic colleagues and advancing the possibilities of new technologies to target users.


Ondřej Nálevka

GIS Operator / IT Administrator
Ondrej is responsible for the operation of Vadstena processing, monitoring jobs and evaluating results. Apart from that, he administers and maintains some segments of company software and hardware infrastructure. He has a background in Remote sensing and GIS and experience with processing of the Earth observation spatial data in the cloud environment.

Michal Fogl

GIS Operator

GIS and remote sensing specialist focused on laser scanning with experience in environmental sciences and urbanism by background. Michal is responsible for the day-to-day operation of Vadstena 3D reality-capture and maintains infrastructure.

Petr Flosman


Petr, a dedicated QA Engineer, is an essential member of our Operations team. He contributes significantly to maintaining the quality of our Vadstena 3D reality-capture system. Fueled by a passion for learning and a keen eye for detail, Petr playsvital role in ensuring our software consistently meets the highest standards while adapting to the ever-changing technological landscape